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They were even more surprised to learn we were only volunteers. People were quite surprised to see we were free and that while being a 22-year-old project they had never heard of us.

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In this case, we were still a bit apart because we were the only FLOSS game/project. Most people are quite surprised we even exist This happens to be interesting because we are usually outsiders in the open source events we do ( Capitole du Libre (CDL), Journées du Logiciel Libre (JDLL), Rencontres Mondiales du Logiciel Libre (RMLL), FOSDEM, GrafikLabor) as there are generally not that many games present. This was, to my knowledge the first event Wildfire Games attended that was 100% video-game oriented. So I took my train ticket and my event stuff and headed to the nearest train station! This was the first public event since the COVID so I was very excited to be able to meet people again. But I may simply have checked out a bad svn snapshot.From the 20 th to the 22 nd of May I held a booth in Rennes, France for the Stunfest.

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Unfortunately, although the code compiled without a problem and the application launched, it crashed when I tried to start a new single-player game. The instructions in this Ubuntu Forums post worked for me on 64-bit Jaunty. The truly adventurous can try compiling from source using the latest subversion code. Note that the getdeb packages were built in July, and are missing all of the improvements implemented since then.

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To install the game from that repository, just type: echo "deb jaunty-getdeb-testing apps games" | sudo tee /etc/apt//getdeb-testing.list The game is still highly unstable, but packages are available from getdeb. It will also send a message to vendors that Linux users care about games, which may help expand the dismal range of offerings currently available for Ubuntu. If the game receives the necessary support from the community to put out a successful product, it will set an important precedent demonstrating that quality games can be developed on the open-source model. has clearly managed to assemble some impressive non-coding talent, as the artwork above attests to. Coders are available in abundance, but finding experienced artists, designers and writers willing to contribute to open-source projects can be difficult, especially when cash is tight.ĭespite these odds, 0 A.D. That’s no surprise, since the free-software community is short on the kind of talent required to create good games.

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Other strategy games for Linux exist, some of them decent enough to provide a few hours’ entertainment, but they’re mostly half-baked and lack the professional quality of their commercially developed betters, especially when it comes to art and gameplay. is probably the only open-source RTS game besides Glest that attempts to bring to Linux users a gaming experience otherwise available only on Windows (or through wine, sometimes). Here are some screenshots:Īnd here are some more interesting shots courtesy of the game’s Wikipedia article (it was not playable enough on my computer to get any very exciting scenes):Ġ A.D. The game is not yet really playable, but it runs.

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The developers, Wildfire Games, originally intended to distribute it as freeware, but decided to open-source the code last summer in hopes that it would speed the development process. is a real-time strategy game that supports Linux, Windows and OS X. Set in antiquity and designed with historical accuracy as a priority, 0 A.D. I’ve been meaning since then to give it a try, and finally found the time and hardware necessary to do that.

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was switched to an open-source license in July. That’s why I was so excited when the real-time historical strategy game 0 A.D. student by day and free-software geek by night, I find that my poles of interest rarely converge.

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And now a brief break from business-oriented coverage on WorksWithU.






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